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Old Apr 12, 2005, 06:26 AM // 06:26   #1
Wilds Pathfinder
 
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Location: Israel before, CA now.
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Default very weird Necro/Mesmer

I wanted to have fun with a very odd and underused type of character, so I decided to whip this up.

Necromancer/Mesmer

Attributes:
12 Blood Magic
10 Inspiration Magic
8 Curses

Life Transfer or Energy Drain - Blood Magic/Inspiration Magic
Awaken the Blood - Blood Magic
Life Siphon - Blood Magic
Dark Pact - Blood Magic
Ether Feast - Inspiration Magic
Energy Tap - Inspiration Magic
Channeling - Inspiration Magic
Parasitic Bond - Curses

It needs a ton of improvement, or maybe it isnt possible, but I would like input. Thanks.
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Old Apr 13, 2005, 01:20 AM // 01:20   #2
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anyone?
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Old Apr 13, 2005, 01:29 AM // 01:29   #3
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Well it is very weird...

I'm trying to figure out the point of this build. DOT, small energy drain, and self heal? You might be able to pull off a kill or two in Arena but I'm not too sure what your going for.
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Old Apr 13, 2005, 01:53 AM // 01:53   #4
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My first GW character was much like this.

It's a fun idea...for soloing. Keep yourself and your energy alive, but when playing in groups you really need a more focused build IMO.
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Old Apr 13, 2005, 02:42 AM // 02:42   #5
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The idea was the use awaken the blood/dark pact to dmg people and use healing to recover the lost health.

Last edited by sino-soviet; Apr 13, 2005 at 02:52 AM // 02:52..
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Old Apr 13, 2005, 02:45 AM // 02:45   #6
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well dont quote me on this because i only played 1 beta weekend so far

you might want to take off parasitic bond and an inspiration spell (you dont need THAT much healing if youre doing a team fight and you can live without parasitic bond, unless its part of your build theme) anyways it eats up mana pretty fast

this way you can make ur blood magic stronger so you can use a nice strong blood spell such as blood is power (grenths balance would make a nice adition too)

or you can get some class benefitting blood spells if you plan on doing guild fights
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